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May 01 2024 7:57AM (Edited: May 01 2024 8:13AM)

May plans

New month so heres the plan for May as we approach the June 5 deadline for the massive integration plan

 

GridHound is just over 50% done, just gotta test the lsl and update the website to flowbite from bootstrap then write code so that Iris of IVE tours can help with taking care of routes

I still like to get a bug tracker going so might work on that this month

After GridHound i like to focus on getting PlayLife ready for public tests, the main store is ready to have products

GridHaul 3 will probably be close to the end of the month with not alot of changes to it, integration with PlayLife will probably come in 3.1

GridPhone will most likely just be moved to gridphone.click come the beginning of june, no major updates to it yet

GridVend and GridRent will be developed probably after June 5 deadline sorry

GridEats will hopefully do a soft launch by June 5 as theres just the inworld scripts to write and convert its login system to GPaONE and GridPay4 for payments as I dont want to take any risk with L$ transactions

As for April, well that was a big one, released alot of updated stuff as part of the plan and did a surprise “uplift” to the cloud via Digital Ocean servers in Toronto Ontario Canada
As a result of the move we have seen great loading times.

 Thats it for now. WIll post more when i get more done.
Oh one last thing (haha i pulled a steve jobs)
BloodWars the Prelude will be developed AFTER BloodWars Online.
BWO is now in development using the Unity 3D game engine
Networking is still being debated between Riptide networking and our own inhouse solution using Java as the server which i think its the better solution
If we go the java route then the source code WILL be on our GitHub